I’ve created build guides for all the Gloomhaven starting characters. Gloomtactics is the place for Gloomhaven strategy, guides and rules. At level 1, a heal of 3 is fine, at higher levels, 4 is needed to keep pace. So what is that we’re lacking? Like with all Gloomhaven classes, improving your modifier deck is a high priority thing to do. You can build her to focus on any of these strategies. It was a disaster. Plus, if people need healing they need it now, not on the next turn after you’ve had a chance to set up Light. My Sunkeeper was called Valerie Lightwalker which I made up really quickly! Quests, which must not be confused with Scenarios, are character-based. This Sunkeeper build prioritizes damage with some support mixed in. Because we’re damage focussed and we rely on shifting out of the way and careful positioning to avoid taking hits, wedon’t want to get rid of the Move on the bottom of Hammer Blow. It’s fun to go first and sometimes is needed but it does make you an attractive target for the monsters! The only thing that would be nice is a more useful initiative number rather than a somewhere in the middle 61. If this doesn’t bother you, move right onto the next perk. The title says updated to level 9 but I only see the guide to level 5. Player characters can be added, removed, and changed by clicking the menu icon in the top left and selecting Change Players. Just unlocked this class in my solo campaign. I think you might have a typo on the level 2 cards. For Light and health! This article looks at all the locked characters in Gloomhaven. I love your guides, and am reading through this one to familiarize myself with my latest class unlock. Move alongside them and give them your blessing. Recently, our company was enlarged by the fourth member, and even though he thoroughly read the rulebook, he approached us with question: Guys, what was the most common mistakes you committed during the initial scenarios of… Then check out my Gloomhaven Locked Classes article! The bottom is only really great if it’s boosted and you’ll likely want to use it faster than that. Sometimes we have replaced damage abilities with upgraded damage abilities so we can keep support actions in there. We don’t want to get rid of any Light generation at the moment either which means we have Glorious Bolt, Empowering Command and Defensive Stance to choose from. The next section is for questions on specific character ability cards or general questions about each character's functionality (i.e., the Mindthief's augments). It’s a shame too because the Light generation and the 2 Experience points are useful. So I'm left with a lot of really good movement on bottom, but not much else. It’s cheap and a nice little boost to your damage. The top you’ll be carrying around until the time is right and even then the benefit is not really worth it. Use the top of Dazzling Charge to Heal an ally within Range 3 and Generate Light (someone will need it!). (Ads keep this site free!) So perhaps two? Oct 30 @ 8:01pm The diviner isn't a secret class. Does that seem crazy to you? Use the top of Defensive Stance to hit a monster for 5 with Advantage and scoop an experience point, Use the move 4 on Tactical Order to shuffle away from the front or position yourself better for your next turn. Gloomhaven is a fully co-operative, dungeon crawling tactical combat board game for 1-4 players, set in a persistent world with unlockable characters, secrets and a branching story. Plus, it means we can save our heals for our allies. One of the main things missing from our Sunkeeper is a Jump. But there’s another benefit to sticking with another party member. That 91 initiative is high enough that we can almost guarantee going last in a round if we need to. If you click a link and buy something, I may get a commission. With our Sun character also retiring our new make up was Three Spears, Two Minis, Saw, and Circles. Both scenarios required us to reach a goal of some sort, rather than just kill everything. Epic! But we didn’t. For this Sunkeeper build, I wanted cards that gave these three things, generally following this order of priority. The range 4 makes it especially helpful. The possibilities feel endless. I'm glad you've had better experience with it. Gloomhaven Deckbuilder. This article reveals all the locked classes in Gloomhaven. Visit the Kickstarter page to learn more about the campaign and how to vote on what happens next. And it is. New game. I opted to swap out Daybreak. These characters are locked at the start of the game but you unlock one when you achieve your first character’s personal quest. Double Loss cards have to be amazing to earn their place because you’ll be lugging it around until you can use just one of the abilities. Choose your group members wisely, because in the turmoil of battle you can only rely on your wits, skills and spells to fight your way through the putrid dungeons and forgotten ruins. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. It’s not amazing, but there aren’t many decent moves you get access to at level 1 anyway! And if we do find ourselves bathing in Light, we can take advantage of it! But we never let go of that minor heal – it’s just too useful! And you may well need that Shield with the initiative of 18 on this card! Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions.
2020 gloomhaven sun character